Gotham Knights Trailer Breakdown: The Good, The Bad, And The Bat

Warner Bros. Games Montreal today released a 13-minute video that provides an in-depth look at Gotham Knights’ battles, city explorations, costume customization and the differences between protagonists Nightwing and Red Hood. I walked away from these images with mixed feelings, but still a lot of excitement for the game’s release on October 25.

Let’s start with a positive first: it has a lot of the Arkham formula in its coding. The flow of combat, the density of the open world, and the overall dark atmosphere tie in nicely with the Arkham series, where this Montreal studio had a hand in with Arkham Origins. Now, the bad: It also reminded me of Crystal Dynamics’ Marvel’s Avengers game – based solely on the sheer amount of items needed to craft suits and powers. Seeing that element, I thought we’ll be grinding for materials within repetitive missions. We’ll have to wait and see if that’s the case, but usually it’s when you have That many craft components.

And now I’m going to break down the trailer to show you some of the other positives and negatives that we experience when we adapt as the Bat family:

Nightwing is a pinball machine

The video shows that Nightwing’s fight revolves around momentum, which supposedly resembles a pinball machine bouncing between enemies. We see this happening between two members of the Regulators gang who are sitting a fair distance from each other. The way he slides towards them looks a little wacky, but his strokes seem to carry weight and are nicely animated.

Team up moves

In a cooperative session, we see two players in a different order team up against the Regulators. Red Hood holds one of these crooks in place, slaps him, and the Nightwing pops up for an acrobatic finish. With four playable heroes (Batgirl and Robin being the other two), I think we’ll see unique team-ups for each combination of heroes. I hope each pair has more than one dramatic team attack.


Red Hood uses a mystical jump ability to bounce through the air, almost as if he’s platforming on lily pads. This jump is a strange traversal mechanism to see in a Batman game. I have no doubt that Red Hood has used a mystical jump ability at some point in his comedic career, but it doesn’t fit the gadgets the Bat family uses.


Nightwing knows that the best way to get into battle is to jump out of an airbus and pull out a glider. He calls it the Flying Trapeze, which is probably a bad name given what happened in the circus.

Everyone gets a motorcycle!

All four heroes can ride a motorcycle through the streets. The movement seemed a little slow and jerky, but we’ll have to see how it feels once we get our hands on it.

Weapons That Don’t Kill

Red Hood uses pistols with rubber bullets for distance combat. The aiming system seems to be based only on the direction he’s facing, making for quick and accurate attacks.

Refined targeting

We see Nightwing firing a projectile on a couple walking to cause an explosion. For this gadget, the perspective zoomed over his shoulder, allowing the player to aim the desired item to shoot.

Bats in the Belfry

After patrolling Gotham, the heroes return to the belfry for various functions. The belfry is their home base where crafts and mission planning take place.


Every hero has brutal takedowns. Some of them make more noise and pose a risk when they try to be inconspicuous.


The only way to be quiet in video games is to perform the awkward duck walk. We also see Nightwing descend on an unsuspecting foe for a silent chokehold removal.

A better way to travel?

Red Hood doesn’t need to use his mystical powers to travel around the city. He can also use a grab, which clicks on specific environmental points, just like in the Arkham games.

The Court of Owls!

I love seeing the mysterious Court of Owls in a video game! They are fantastic in the comic books and should be great villains in this game. This larger foe resembles a claw and is heavily armed and shielded.

Oh no…

Look at all those craft materials.

Lots to see on the map

The map shows objectives and specific data such as criminal activity and presence of factions. You can also travel fast.

Fast bat?

When you select fast travel, the heroes descend from great heights using a new device called the Fast Bat.


Clearing the city yields a lot of rewards, including experience points and those damn crafting components.

Pre-order bonuses

The first pre-order bonus is a new motorcycle that Cloud Strife would probably appreciate.

Deep Suit Customization

This screen shows a lot: all kinds of stats, tabs for crafting and mods, the ability to dismantle your creation, and nodes for upgrades (including colors).

Kylo Ren would be proud

Batman is dead in this game. You’ll find his battered mask on display in the belfry. By dealing with it, a story sequence begins.

Different looks

The suit customization seems to have variety, including this different look for Nightwing.

owl masks

Easy. Beautiful. threatening. The owls look fantastic!

Gear Icons

When enemies fall, glowing icons appear for the heroes to grab.

Augmented Reality

Like the Arkham games, detective work and puzzle solving unfold within augmented reality. Here we see Nightwing following a trail of blood.

Gotham Knights is only six months away and we’ll probably see more of it soon. What did you think of this gameplay presentation? Does the intense focus on loot bother you for an Arkham-esque experience? Are you going to play it single player or co-op? Let us know in the comments below!

Leave a Comment